![]() The diversity of playable human characters and aliens already looks greater than any other Star Wars game outside the MMOs. I love how each battlefield seems to be anchored around a planet or an asteroid field or space wreckage, something to anchor your sense of perspective and give a backdrop other than an endless starfield. Star Wars: Squadrons looks beautiful, though. How do you successfully defend-is there a time limit to each phase? Does each team have only a certain number of respawns to use up? There's a lot more to learn about how these matches will actually play out. "It's your squadron's choice of how to play." The "choice" part here is a bit confusing, because the trailer also says the winner of the dogfight "pushes the front line." I can't quite tell if this is a tug of war, where each team has capital ships on the line and the match can go back and forth, or if it's a pure attack/defense mode. "At each phase, your squadron either pushes the line forward, or falls back to defend," says the trailer. The flagships have hardpoints to destroy before they'll go down. ![]() Fleet Battles open with a dogfight before transitioning to an assault on two smaller capital ships, culminating in an attack on a flagship (a Star Destroyer or Mon Calimari cruiser). This sounds a lot like Operations, which we called the best multiplayer mode of 2016 in Battlefield 1. Speaking of Battlefield, Squadrons' big showcase multiplayer mode is a three-stage assault on a capital ship called Fleet Battles, which the trailer says you can play solo or with a team of friends, against AI or against other humans. I'm guessing that Battlefield's class progression system will be an inspiration here. There's no explanation of microtransactions for skins or components in the trailer, and I'm curious to know more about the unlock process-like if any component can be used in any ship, or if Squadrons tracks your individual progress with every fighter.
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